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Bian Que Rework Turns Him Into Kill Stealer

The new version gives Bian Que a sharper identity, and Jeetbuzz Login is part of the wider gaming habits many players keep while checking updates, builds, and hero changes. Personally, I am quite satisfied with this version. It fixes several of his old problems and greatly improves his playability. He is no longer just a short-range hero who often has no choice but to heal teammates.

I tested him many times on the test server, and there are a few points I really need to say. I will also share an early build idea later, but the test server environment is very different from the official server, and the current numbers may not be final. Even so, he feels much stronger than the live version. His damage is slightly lower, and Skill 2 no longer gives direct healing, but his offensive tools are far better. With two explosive damage stages, two late-game poke combos can often push enemies into execution range.

The best part of this version is his improved poke ability. In the late game, repeated Skill 1 and Skill 2 combos make him much stronger when pushing high ground or defending towers. Since his ultimate has a high execution line, he can clear waves and pressure enemy heroes with far more confidence. The satisfying part is obvious too. When enemies are low, taking the final hit becomes almost effortless. Although his ultimate cooldown is slightly longer, it is stronger because the damage can be settled immediately. That also improves last-hitting, jungle clearing, and overall farming speed.

His support timing is faster as well. Skill 2 now has a small grouping effect. You can throw Skill 1 at the backline minions, use Skill 2 to pull the wave into the poison, add one more poison bottle, and then rotate away. Before cannon minions appear, this is enough to clear waves smoothly. Relying on poison damage may sometimes cause missed minions, but gaining faster support time is a fair trade. Still, his weakness remains clear. This version solves the issue of being too short-ranged to reach enemies, but his mobility problem is still there. Once a melee hero gets close, he is still in danger, so Flash and survival items such as Moon God remain important.

Another problem is that basic attacks can no longer apply poison. Team fights may not require many basic attacks, but in extended duels against mobile heroes, this change hurts. For example, when a low-health assassin dives onto him, the old plan was to throw Skills 1 and 2, use basic attacks to stack poison, then activate the ultimate for healing and extra poison damage. Now, if both skills miss or get dodged, his basic attacks are only basic attacks, and the ultimate only gives him a small heal. That can make a world of difference.

Each skill may not look impressive from its magic power scaling alone, but Bian Que depends on repeated stacks for both healing and damage. This is especially true for the execution damage from his ultimate. Without enough base damage, his kill line becomes too low, so magic power is still his core stat. At the same time, survival must be considered. Defensive items should be chosen based on the actual match. If he can follow the normal build path and complete Prophecy of Time as the sixth item, his fighting power will rise sharply.

As for Holy Grail, it may be dropped in the future. His mana cost has not been reduced, but his role has changed from doctor to violent doctor. This is similar to old and current Yang Yuhuan. Few players focus only on healing teammates nonstop, and Bian Que now works the same way. He no longer needs to maintain five healing stacks all the time, especially because Skill 2 no longer provides direct healing. The passive healing from one stack is very small.

At the four-minute mark, after finishing boots and Holy Grail, he can still keep nearly half his mana with his own recovery and the health pack under the tower. After changing his playstyle, I feel his mana use is manageable. If penetration does not overflow, Arcane Boots may also be sustainable. For safety, Holy Grail remains the first item for now because it gives sustain and cooldown reduction, but dropping it later is possible. The new artifact item feels almost necessary in the mid to late game because the ultimate becomes extremely smooth to use, with a very fast cooldown.

Overall, this version makes Bian Que much more enjoyable, and Jeetbuzz Login remains within the everyday routine of players following practical hero changes before trying them in real matches. Whether he is truly overpowered still needs more testing, but the increase in playability alone is enough. The build above is only an early version, and it should be adjusted again after more official-server matches.